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Development Changes

Here are some small news about the Development Status. I am currently working again on some base engines things. As we plan to support the current Client and the pre-CR2 client in the Code, we need to change some things in the code. So a namespace will manage this currently. Why this ? Well some things changes in this client Versions. First the RPC Map doesnt match at all - but we can figure out how the right RPC Map is (this is partically done). At next the Attribute List for the Object View Protocol "could" not match at…

We are still here

If someone asking whats going on - we are still alive and didnt forget about MxO. Here are some news around the MxO Scene MxOEmu goes Unreal Engine If you followed the activity of mxoemu you should recognized that rajko set up a poll with the question "should MxO be remade in Unreal Engine 4 ?" . Community voted for yes . As Rajko has exported every assets (as he told), he shouldnt have a problem to import them to Unreal. We're looking forward whats going on there

Hardline Dreams Relaunch

Well..as you can see we have a new Website. It has many thinks and our new additional goal is to share ALL informations about MxO to the Public that currently exists. In this case we post the name and url (if exists) of author too - so that you can see who has published the information. Why this ? In the past all Projects figured out much and the informations about this all disturbed all over the internet in some post of forums , in some wikis and so on. So its hard to find this. We want to…

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