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Emu screenshots
03-01-2010, 04:26 AM (This post was last modified: 03-01-2010 04:26 AM by Gerik.)
Post: #131
RE: Emu screenshots
I have found the legendary rooms of 'Wall'... or something like that...

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03-01-2010, 04:40 AM
Post: #132
RE: Emu screenshots
Bondage Online? LOL
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03-01-2010, 09:05 AM
Post: #133
RE: Emu screenshots
I don't get it...

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03-02-2010, 05:15 PM (This post was last modified: 03-02-2010 05:16 PM by Gerik.)
Post: #134
RE: Emu screenshots
Messing with the in-game tint:

[Image: 2lstfd0.jpg]

[Image: 2zir86a.jpg]

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03-05-2010, 07:21 AM
Post: #135
RE: Emu screenshots
[Image: 0001.jpg]

Kidding... not a Emu SS, I wish.


Here a real one, interesting how I( and some others) have been getting put in International District in Fight Club Dojo around the Sia Kung C area the last few nights. looks like (hopefully) we might get to DT someday or switch between them all and do RP events. Smile things looking better and better each week. Cool
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03-05-2010, 08:22 AM (This post was last modified: 03-05-2010 08:23 AM by Noxton.)
Post: #136
RE: Emu screenshots
Well well well... Look what we have here.



Walking Path from Character Creation screen:

[Image: screenshot_19.jpg]



Dojo from tutorial:

[Image: screenshot_22-1.jpg]



Train Station with Lone Hardline from tutorial:

[Image: screenshot_20.jpg]



Gun tutorial:

[Image: screenshot_23-1.jpg]



White Room from tutorial:

[Image: screenshot_27-1.jpg]



I haven't found the office where the woman in the red looks for a key and you get freakin' shoes yet.

You can't just load Tutorial_v2 and teleport to these locations, first you need the modified Client.dll from Bayamos:
http://mxoemu.info/forum/thread-387-post...ml#pid7507

THEN, you've got to add in a couple of lines into your Useropts.cfg (or your autoexec_cfg's if you know what you're doing):

WR_DLLoadIrrelevantMissionSpaces = 1
WR_DrawNavMesh = 0

Hint, using that DLL and these commands will also allow you to roll around in all mission spaces. So that means Club Hel, or the Zion/Merv/Mech org rooms (haven't found those yet) as well as the general all-purpose mission areas in all buildings.

Has fun!



EDIT:

Oh, here's the coords to the Tutorial_v2:
Tut. Train: 70 3 -110
Tut. Dojo: 58 -10 -108
Tut. White room: 71 40 -157

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03-05-2010, 11:24 PM (This post was last modified: 03-05-2010 11:30 PM by Aquilae.)
Post: #137
RE: Emu screenshots
wtb coordinates to the Hel Club itself. Kinda driving me crazy.

Edit: nm found one. -289.0 -5.0 -42.0
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03-06-2010, 11:27 AM
Post: #138
RE: Emu screenshots
Wait you mean that all mission areas are active? Hmm this could prove very useful when we try to code Missions later, as we weren't quite sure which rooms were mission areas and were coded into the city (free play) game.

Thanks Noxton!

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03-06-2010, 12:29 PM
Post: #139
RE: Emu screenshots
Well, they're always on. For players, they only "unlock" when you're on a mission team and the mission you're running gives you access to a specific area.

With the modified client.dll, it knows that you do have access to all mission areas, so it allows you to go in them (instead of doing the stuck in a wall loop).

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03-06-2010, 05:35 PM
Post: #140
RE: Emu screenshots
[Image: MatrixTest_2010_03_01_00_16_31.jpg]

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