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MS_ClaimCharacterNameRequest
07-31-2009, 05:53 AM,
#4
RE: MS_ClaimCharacterNameRequest
It would probably be better to treat the name length as a uint16 and the name as a c string.
Even though the character name would always fit within 1 byte the game probably transmits all strings the same way and that wouldn't always be the case.
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Messages In This Thread
MS_ClaimCharacterNameRequest - by Neo - 07-30-2009, 03:11 PM
RE: MS_ClaimCharacterNameRequest - by Morpheus - 07-30-2009, 08:56 PM
RE: MS_ClaimCharacterNameRequest - by Morpheus - 07-31-2009, 03:37 AM
RE: MS_ClaimCharacterNameRequest - by Asheron2K - 07-31-2009, 05:53 AM
RE: MS_ClaimCharacterNameRequest - by rajkosto - 07-31-2009, 05:57 AM

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