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Packet reading
04-30-2010, 10:03 PM,
#6
RE: Packet reading
The Doors packet consists of a "counter" which says "how many doors are open in the world" .means if you open a door successful and want to open the next door you have to increase bye "one" Smile

As morpheus said, keep doors away..from this we know the basic structure .

Second thing which i am me really asking, is how we could later realize this -.-. When you open a door , the response consist of :
- door id
- door animation coordination (which we dont know really, if you use a "template" packet..it teleports the door where the template is...ok then the door is open too *g* but you dont see it Smile)
- doors open
[Image: neofinal.png]
HD is now 100% Reality Code independent.
Now margin server packet analyse . Status 5/15.
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Messages In This Thread
Packet reading - by Parallax - 04-29-2010, 03:54 AM
RE: Packet reading - by Morpheus - 04-29-2010, 06:42 AM
RE: Packet reading - by Parallax - 04-29-2010, 08:44 AM
RE: Packet reading - by Parallax - 04-30-2010, 01:54 PM
RE: Packet reading - by Morpheus - 04-30-2010, 08:43 PM
RE: Packet reading - by Neo - 04-30-2010, 10:03 PM
RE: Packet reading - by Valaro - 04-30-2010, 10:12 PM
RE: Packet reading - by Morpheus - 04-30-2010, 10:47 PM
RE: Packet reading - by Parallax - 04-30-2010, 11:57 PM
RE: Packet reading - by Valaro - 05-01-2010, 09:31 AM
RE: Packet reading - by Parallax - 05-02-2010, 03:28 PM
RE: Packet reading - by Morpheus - 05-02-2010, 09:15 PM
RE: Packet reading - by Parallax - 05-07-2010, 12:46 PM
RE: Packet reading - by Morpheus - 05-07-2010, 07:40 PM

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