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Recursion Packets...
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01-30-2010, 12:37 AM,
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RE: Recursion Packets...
(01-30-2010, 12:34 AM)rajkosto Wrote: i explained 04 in a thread in "Packets World" forum before the huge downtime thing, now its gone because backup was before that The scary thing in all that, I understood it... Need a program? a Film? A Series? PM me and I will try and get it ya |
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01-30-2010, 01:44 AM,
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RE: Recursion Packets...
I have a question Rajko regarding 03. Morpheus has said and as did you that its all "random". If that's true doesn't that give the impression that we could NEVER find the information we need to use it in game?
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01-30-2010, 02:06 AM,
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RE: Recursion Packets...
(01-30-2010, 01:44 AM)Valaro Wrote: I have a question Rajko regarding 03. Morpheus has said and as did you that its all "random". If that's true doesn't that give the impression that we could NEVER find the information we need to use it in game? I would asume even though its random, even the random sequence is a sequence just like a random change variable in an important password that changes randomly every hour (like some banks have). So if you can find out the base sequence you might be able to work out what would be next... even though its random. Or I might be talking utter bollocks... Need a program? a Film? A Series? PM me and I will try and get it ya |
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01-30-2010, 02:58 AM,
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RE: Recursion Packets...
its not random, why would the server transmit random data ? waste of bandwidth
its a BITSTREAM, each bit determines what to do next they all start with 03, and you can chain multiple object view dumps in one after 03 is a byte indicating if its autoview (clients own object view), or a view of some other object that the player isnt controlling then the data is probably something like 1 (indicates that next data should be parsed) (some data) 0 (indicates we skip some other data) 0 (skip data again) 1 (next data is there) (player RSI bits) etc etc... something like http://en.wikipedia.org/wiki/MPEG_transport_stream http://www.jenkinssoftware.com/raknet/ma...reams.html |
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01-30-2010, 03:01 AM,
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RE: Recursion Packets...
So I didn't need to sound like a complete tosser just then? great.... lol
Now I know it ain't random my spirits have been risen. Need a program? a Film? A Series? PM me and I will try and get it ya |
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01-30-2010, 07:00 AM,
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RE: Recursion Packets...
All we need is to have an insider point us in the right direction...maybe a former Lith programmer who worked on this code. Someone who can remain anonymous due to NDA restrictions. it's not like were asking for the entire code to be given to us (although it would be nice) i'm certain our current Dev team would much prefer to understand how the code works.
"We die because the people are asleep...you will die because the people will awaken"-Carl Sandburg
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01-30-2010, 07:04 AM,
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RE: Recursion Packets...
(01-30-2010, 07:00 AM)Rxu Wrote: All we need is to have an insider point us in the right direction...maybe a former Lith programmer who worked on this code. Someone who can remain anonymous due to NDA restrictions. it's not like were asking for the entire code to be given to us (although it would be nice) i'm certain our current Dev team would much prefer to understand how the code works. lol No offense, dude, but how do you expect to find a Lith programmer, let alone convince them to join in on the shenanigans, anonymous or otherwise. |
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01-30-2010, 07:29 AM,
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RE: Recursion Packets...
object view pack/unpack code was generated automatically from entity description files via a in house tool.
see, it was too hard to even CODE manually, they had to use auto tools to do it for them, how do you expect we can figure out what it means without any code ? Quote:Enhanced Distributed Object System Version 3.0 of the LithTech Development System featured a new distributed object system that provided a highly C++-specific mechanism for declaring distributed objects and setting distributed item attributes. With version 3.1, distributed game objects can be built from simple source text that describes the game object with LithTech's Object Definition Data, a format that is C++-programmer-friendly but language-independent. anyone interested should also read this http://www.gamasutra.com/view/feature/29...e_for_.php |
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01-30-2010, 07:58 AM,
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RE: Recursion Packets...
Thanks for the links. I'm getting sick of reading the same C++ .pdf over and over again.
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01-30-2010, 08:09 AM,
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RE: Recursion Packets...
Interesting, thanks for the links.
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