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Welcome to TMOEMU
11-06-2009, 10:51 AM,
RE: Welcome to TMOEMU
Greetings, operative.
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11-06-2009, 12:03 PM,
RE: Welcome to TMOEMU
oi oi oi
[Image: l_d36f07faf65349c5acd4bf7b7b373b54.png]
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11-06-2009, 02:13 PM,
RE: Welcome to TMOEMU
Bonjour Villemar,

Good to have you onboard.
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11-06-2009, 02:17 PM,
RE: Welcome to TMOEMU
Vill!
[Image: SigVII-1.gif]
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11-07-2009, 12:18 PM,
RE: Welcome to TMOEMU
Hey Villemar hows it goin buddy!

Interested in your music files Big Grin whats the .moa files used for in game?
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11-07-2009, 01:09 PM,
RE: Welcome to TMOEMU
.moa are model files.
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11-07-2009, 10:12 PM,
RE: Welcome to TMOEMU
Bonjour Villemar , my friend !

What a good new to see you here ! Big Grin

Salutations to " les enfants terribles " !
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11-08-2009, 06:26 AM,
RE: Welcome to TMOEMU
They can be miodified? i thought we werent aware of how the lith Engine transformed them into usable game files so we essentially couldnt touvh them? or have things changed?
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11-08-2009, 06:56 AM,
RE: Welcome to TMOEMU
correct, but you can swap the 'pointers,' so to speak.
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11-11-2009, 11:14 PM,
RE: Welcome to TMOEMU
REVERSE ENGINEER .METR FILES KTHX
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