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MS_CreateCharacterRequest (work in progress)
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07-31-2009, 05:44 AM,
(This post was last modified: 07-31-2009, 07:36 AM by Morpheus.)
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MS_CreateCharacterRequest (work in progress)
Hi all.
Lets talk about creating char and our RSI image. This is a work in progress. Not so many things tried. Just a pattern structure of create char packet. Most thing investigated on woman char (default in my mxo). Personality byte is shared between both sexes. (Warning: big block of text below!!) ##################################### ###STANDARD CHAR(full zero) packet WOMAN ### ##################################### 0c 00 00 00 00 69 00 00 00 64 00 00 00 65 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 9f 02 00 00 4a 03 00 00 00 00 00 00 00 00 00 00 23 16 00 00 00 00 00 00 4e 1a 00 00 34 01 00 00 4d 00 53 00 59 00 67 00 04 00 64 65 66 00 04 00 67 68 69 00 0c 00 44 45 53 43 52 49 50 54 49 4f 4e 00 11 00 46 43 58 36 32 59 6d 53 72 44 51 37 77 44 6b 65 00 ----------------------------- 67 00 04 00 64 65 66 00 04 00 67 68 69 00 0c 00 44 45 53 43 52 49 50 54 49 4f 4e 00 11 00 46 43 58 36 32 59 6d 53 72 44 51 37 77 44 6b 65 00 Correspond to: 67 00 (length of bytes ahead) 04 00 (length of null terminated first name) 64 65 66 00 (first name: "def") 04 00 (length of null terminated last name) 67 68 69 00 (last name: "ghi") 0c 00 (length of null terminated description) 44 45 53 43 52 49 50 54 49 4f 4e 00 (description: "DESCRIPTION") 11 00 (length of null terminated random string) 46 43 58 36 32 59 6d 53 72 44 51 37 77 44 6b 65 00 (random string) ------------------------------ RSI DATA PHISICAL TRAITS STANDARD IMAGE: CLOTHES STANDARD IMAGE: <packet structure> 0c 5! 00 00 00 2! 00 00 00 4! 00 00 00 1! 00 00 00 3! 00 00 00 6! 00 00 00 7! 00 00 00 8! 00 00 00 <HAT uint32 > <G> 02 00 00 4a 03 00 00 <GLO> 00 00 <OUT> 00 00 <S> 16 00 00 00 00 00 00 <SH> 00 00 P! 01 00 00 4d 00 53 00 59 00 67 00 04 00 64 65 66 00 04 00 67 68 69 00 0c 00 44 45 53 43 52 49 50 54 49 4f 4e 00 11 00 46 43 58 36 32 59 6d 53 72 44 51 37 77 44 6b 65 00 </packet structure> P!ersonality: 34 Detached spectator 30 Devoted ascetic 2f Fanatic self improver 32 Inquisitive genious 31 Lunatic fringe 2e New Age hippie 33 Secluded introvert 2b Suspicious cynic 2d Troubled intellectual 2c True believer #PHISICAL TRAITS# 1! uint32 hair [xx 00 00 00] .available values(65 66 67 71 72 73 74 78 79 7a 7b 7c 7d 7e 7f 87 88 8d 64) 2! body: 69 00 00 00 Thin 66 00 00 00 Normal 64 00 00 00 Boobies 3! uint32 hair color: [xx 00 00 00] .available values(01 to 1F,all) 4! uint32 face type: [xx 00 00 00]. available values (64 65 66 6c 6e 70 72 73 82 78 79 7a 7b 7c 7d 7e 7f 80 81 8a ) 5! uint32 skin tone: [xx 00 00 00]. available values (00 to 0F, all) 6! uint32 Tatoo [xx 00 00 00]. available values (00 to 07, all). Default 01 (one tatoo) 7! uint32 facial details type [xx 00 00 00]. available values (6c 6b 6d 6e 6f 70 71 72 73 74 75 7a). default 6c, no facial details 8! uint facial details colors [xx 00 00 00]. available values (00 to 07, all). Default 00 (first color) NOTE: facial details colors value if no facial details ON is [00 00 00 00] #OUTFIT# <Hat>: 00 00 00 00 none e1 02 00 00 cap <G>lasses: 9f standard c0 changed 00 none <GLO>ves: 00 00 none d6 02 gloves <OUT>wear: 00 00 00 00 standard green e2 15 00 00 large violet f5 15 00 00 short violet <S>kirts/pants 25 standard 23 standard+1 <SH>oes 4e 1a 00 00 standard(red shoes) 89 03 00 00 standard+1 ##################################### ###STANDARD CHAR(full zero) MAN ### ##################################### 0c 01 00 00 00 65 00 00 00 67 00 00 00 6a 00 00 00 00 00 00 00 01 00 00 00 65 00 00 00 00 00 00 00 06 04 00 00 db 03 00 00 db 04 00 00 47 1a 00 00 9a 03 00 00 25 04 00 00 00 00 00 00 ec 04 00 00 2c 01 00 00 4d 00 53 00 59 00 67 00 04 00 64 65 66 00 04 00 67 68 69 00 0c 00 44 45 53 43 52 49 50 54 49 4f 4e 00 11 00 46 65 68 72 61 6b 67 6c 78 39 61 55 55 54 75 49 00 MEN have no interest for me.... err i mean "just not enough time to study" Possible bytes that made sex on char are the "03" and "04" after "db" on standad char(full zero) MAN. Hope you all enjoy |
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07-31-2009, 05:57 AM,
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RE: MS_CreateCharacterRequest (work in progress)
speak of the devil... see my post in MS_ClaimCharacterNameRequest
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07-31-2009, 06:02 AM,
(This post was last modified: 07-31-2009, 06:03 AM by Morpheus.)
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RE: MS_CreateCharacterRequest (work in progress) | |||
07-31-2009, 06:03 AM,
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RE: MS_CreateCharacterRequest (work in progress)
again, same as in neo's inventory packet, the clothing uint32s (they are uint32s, not uint16s as you explained), match the item names from the item database.
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07-31-2009, 06:43 AM,
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RE: MS_CreateCharacterRequest (work in progress)
Hmmm... if you assume that all the adjustable values are uint32(which seems to be the case) none of the unknown values change based on gender, therefore that would have to determined based on the physical traits. if so it would probably be body type, face type, or hair type(but hair would be a ridiculous place to put it)
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