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To think I could have played this game instead of FFXI *SOB I envy all of you. I do.
aah, i hope all goes well. I miss playing with my fellow Red Pills.
(12-10-2009, 02:07 PM)::Prime_Program:: Wrote: [ -> ]To think I could have played this game instead of FFXI *SOB I envy all of you. I do.
Yeah, man...you totally missed out. We had acrobatic Gun Fu and awesome martial arts moves and Bullet Time and hundred-story skyscrapers that you could leap from and everything.... Cool
(12-14-2009, 04:46 PM)EmeraldSkye Wrote: [ -> ]
(12-10-2009, 02:07 PM)::Prime_Program:: Wrote: [ -> ]To think I could have played this game instead of FFXI *SOB I envy all of you. I do.
Yeah, man...you totally missed out. We had acrobatic Gun Fu and awesome martial arts moves and Bullet Time and hundred-story skyscrapers that you could leap from and everything.... Cool

We had style, that's for sure!
We had inevitability! Sad We had failure on development side Sad
tis true my friend
(12-14-2009, 10:51 PM)Valaro Wrote: [ -> ]We had inevitability! Sad We had failure on development side Sad
When 2 script-kiddies could broke the protection... fear the experts xD.
Btw, game was still Beta the shutting day. It was written on the patch notes web title.
(12-15-2009, 09:17 PM)Morpheus Wrote: [ -> ]
(12-14-2009, 10:51 PM)Valaro Wrote: [ -> ]We had inevitability! Sad We had failure on development side Sad
When 2 script-kiddies could broke the protection... fear the experts xD.
Btw, game was still Beta the shutting day. It was written on the patch notes web title.

Yeah, i was reading up on some comments left on other forums about MxO final days and this guy seemed to have quite a few complaints that i noticed myself:

http://vnboards.ign.com/forums/b1/111028748

Don't know how accurate he is about the rest, but i ran into that door bug myself..either i couldn't walk in or i would get pushed back.
Yeah he's pretty accurate. These problems were all there, and were never fixed.

Oh, By the way:
Thanks for playing Star Wars Galaxies!
Specific bugs and problems were secondary to the main problem, which the poster nails. SOE buried this game deep in the cold cold ground, locked it in a box and threw away the key. No resources no marketing no advertising no nothing. Fail.
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