User(s) browsing this thread: 1 Guest(s)
Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
The Floating Dove Merchant
02-09-2011, 03:23 PM (This post was last modified: 02-09-2011 03:31 PM by Parallax.)
Post: #1
The Floating Dove Merchant
Just thought I'd share a tidbit I found while wandering. I'm sure all the devs are aware that once you click on any type of vendor/collector, the seller's screen will pop up with the usual unsorted store lists. But I found something interesting along the same lines. I found a dove floating in the middle of the air, and it had the hand indicator. So I double-clicked it, and up popped the store menu.
I just thought it was rather odd and I chuckled a bit.

Apparently there's quite a few of them. I suppose they follow their own type of "walking" table AI.
Location X:-730 Y:13 Z:145 -- Downtown, Center Park
Find all posts by this user
Quote this message in a reply
02-10-2011, 07:38 AM (This post was last modified: 02-10-2011 07:39 AM by Morpheus.)
Post: #2
RE: The Floating Dove Merchant
Yup, you are right.
Atm, i just made it so the game receives a (static) NPC vendor packet if the selected object is a "02" type object which, by random design, is the one for vendors and for mission contacts too.

The dead pidgeon floating on the air is a mission contact spawn place (seems like they need a body to change into the real contact).

You can see that effect with Sister Margaret from Mara Church (best and the only example i know).

If you care about the game chat logs, you can see that other objects (doors, pipes, benches,...) are also identified already, but.. of course, ignored Wink.

[Image: morphsig1.png]
[Image: ubd8457.png]
http://twitter.com/johnkussack [twitter]
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump: