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Hyperjumping calculation (server part)
03-01-2010, 09:26 PM,
#26
RE: Hyperjumping calculation (server part)
They added the trails because originally you were able to use the /face and /follow commands on enemy players. Meaning that if an enemy hyper-jumped you could home on to them. They removed this feature and added the trails on the hyper-jumps so that you still had a chance of following somebody.
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Messages In This Thread
RE: Hyperjumping calculation (server part) - by rajkosto - 02-13-2010, 02:11 PM
RE: Hyperjumping calculation (server part) - by rajkosto - 02-13-2010, 04:29 PM
RE: Hyperjumping calculation (server part) - by rajkosto - 02-13-2010, 10:19 PM
RE: Hyperjumping calculation (server part) - by rajkosto - 02-13-2010, 11:03 PM
RE: Hyperjumping calculation (server part) - by M4cE - 03-01-2010, 09:26 PM

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