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Hyperjumping calculation (server part)
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03-01-2010, 11:37 AM,
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RE: Hyperjumping calculation (server part)
I thought the contrails were added so enemy players (Vector FTW! BTW) could not simply HJ 3 or 4 times and escape without leaving some sort of trace to follow. I guess it made it easier to chase people around.
"We die because the people are asleep...you will die because the people will awaken"-Carl Sandburg
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