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Hyperjumping calculation (server part)
02-14-2010, 12:03 AM, (This post was last modified: 02-14-2010, 12:07 AM by Morpheus.)
#19
RE: Hyperjumping calculation (server part)
(02-13-2010, 10:40 PM)Neo VII Wrote: Could it be written similarly to the way the landing packet will be sent with the right end coordinates on the second ball of the parabola? Or would it be a different packet and animation.
Cant use same thing for calculation. The ecuation and Gauss-Jordan needs 3 diff points. Otherwise Gaussian elimination will remove one of the ecuations as repeated and you cant calculate the 3rd value. Math things xD.
More like just going up in a line and then, when at the max height, go down.


possibly the same calculation for jumps, but with less altitude and different animation, i suppose.

anyway, having done the thing, is just changing the maths parameters. ^^
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Messages In This Thread
RE: Hyperjumping calculation (server part) - by rajkosto - 02-13-2010, 02:11 PM
RE: Hyperjumping calculation (server part) - by rajkosto - 02-13-2010, 04:29 PM
RE: Hyperjumping calculation (server part) - by rajkosto - 02-13-2010, 10:19 PM
RE: Hyperjumping calculation (server part) - by rajkosto - 02-13-2010, 11:03 PM
RE: Hyperjumping calculation (server part) - by Morpheus - 02-14-2010, 12:03 AM

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