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Hyperjumping calculation (server part)
02-13-2010, 09:30 PM, (This post was last modified: 02-13-2010, 09:40 PM by Neo VII.)
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RE: Hyperjumping calculation (server part)
(02-13-2010, 04:29 PM)rajkosto Wrote: i rebound mine to T
so i can just HJ everywhere, very useful, much faster than running if theres a lot of obstacles in between (like DT)

(02-13-2010, 05:57 PM)MajTom Wrote: I almost never targeted when I used hyperjump, only targeted when it would say I could not jump

This is what I was wondering about as well. I always bound mine to V and rarely target HJ'd anywhere.

Edit: Another note about that, when you HJ with a keybind 'char' rather than targeting, you have to hold down that 'char'. So often I would let go of the keybound 'char' to drop out of HJ shorter than where I would end up if I'd held it in the whole time.
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Messages In This Thread
RE: Hyperjumping calculation (server part) - by rajkosto - 02-13-2010, 02:11 PM
RE: Hyperjumping calculation (server part) - by rajkosto - 02-13-2010, 04:29 PM
RE: Hyperjumping calculation (server part) - by Neo VII - 02-13-2010, 09:30 PM
RE: Hyperjumping calculation (server part) - by rajkosto - 02-13-2010, 10:19 PM
RE: Hyperjumping calculation (server part) - by rajkosto - 02-13-2010, 11:03 PM

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