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Monolith Distributed Object System
06-16-2009, 11:21 PM,
Monolith Distributed Object System
every world packet is a bunch of object views, in a container each object view is tied to a instance of a object in the world.

client only sends updates about the player object server sends everything else in some radius around the player .

For more information here is something for you :
Distributed Object System

EDIT: Fixed your link, as it was broken

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