Users browsing this thread: 1 Guest(s)
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Monolith Distributed Object System
06-16-2009, 11:21 PM,
#1
Monolith Distributed Object System
every world packet is a bunch of object views, in a container each object view is tied to a instance of a object in the world.

client only sends updates about the player object server sends everything else in some radius around the player .

For more information here is something for you :
Distributed Object System

EDIT: Fixed your link, as it was broken
Reply


Forum Jump: