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Auth Packets -> stopping randomizing!
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07-05-2009, 09:11 AM,
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RE: Auth Packets -> stopping randomizing!
thanks for doing your job on advapi.dll. I got so much troubles hooking/testing that on game code for me.
news for ya: apart from the dll's known, matrix.exe imports, after one or more exceptions and after entering user+pass, some dll's, including: msvcr.dll (i mean without the "71") from system directory having: time, time64, ..., rand, srand winmm.timeGetTime (acts like a timer) kernel32.getTickCounts (it does use this... why? dunno, but still a source for changes) so you need to nop any of them. I can see some troubles for in-game actions that will require time counters, but login first, taking care of what to do being logged later. I had done this, but i was stuck with advapi32, so i wont get the full pie noped/faked. Maybe this helps. Randomizing crap prevents us to go through the next steps xD. I may try this tomorrow, what did you use to hook to advapi32? |
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