Users browsing this thread: 1 Guest(s)
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Some Resources
10-15-2009, 11:11 AM,
#1
Some Resources
Bayamos and Mathalos have been mentioned a couple of times. The DN1 threads with their work are still available in two locations:

1. Here, in the great mxoforums site: http://www.mxoforums.com/showthread.php?...407&page=4

2. In the DN1 forums themselves:
http://forums.station.sony.com/mxo/posts...6300559760

Bayamos and Mathalos worked a different angle from what's going on here, I think, but there is still great insight in their work, and who knows, there could be continuing relevance as well.
Reply
10-15-2009, 12:12 PM,
#2
RE: Some Resources
cool.

serious answer: eh, most of that isn't directly relevant to what goes on here in terms of aiding the development process. neat, sure, and most of the useropt / rezmap stuff can still be done today to make you look prettyful, but not helpful in figuring out how the underlying systems work to improve the emulator. except for the sidenote on modifying python behavior, which allowed a printout of ability IDs / game object attributes (is_invitem, etc). but the forum wipe has baleeted all those posts.
Reply
10-15-2009, 06:13 PM,
#3
RE: Some Resources
does anyone know how to extract the texture files?
[Image: l_d36f07faf65349c5acd4bf7b7b373b54.png]
Reply
10-15-2009, 06:17 PM,
#4
RE: Some Resources
if anyone know how to extract, then we shall do same to compress hahahahaha. but i dont want to let anyone mod their game (yet) xD.

PS: yeah, cient side info doesnt help so much to me, but i like it anyway
Reply
10-16-2009, 06:58 AM, (This post was last modified: 10-16-2009, 07:02 AM by Bayamos.)
#5
RE: Some Resources
MajTom, use raj's extractor to break up the packmaps according to the rezlist, and then follow this procedure: http://forums.station.sony.com/mxo/posts...6300572314
Reply
10-16-2009, 07:38 AM,
#6
RE: Some Resources
the link is broke for the extractor..
[Image: l_d36f07faf65349c5acd4bf7b7b373b54.png]
Reply
10-16-2009, 08:03 AM,
#7
RE: Some Resources
then use packmap_save.lta and your favorite hex editor to isolate files manually
Reply
01-04-2010, 12:42 PM,
#8
RE: Some Resources
any good tips of user options?
Am looking for how to change resolution and get rid of fog, and keep the buildings that are close from getting blurry
thanks
[Image: l_d36f07faf65349c5acd4bf7b7b373b54.png]
Reply
01-05-2010, 08:58 AM,
#9
RE: Some Resources
Bayamos like morpheus said if there is a way to extract them how come we cant use them to recompress things?
Reply
01-05-2010, 10:02 AM,
#10
RE: Some Resources
That's pretty vague, explain what you mean by recompressing things.
[Image: 30nhcgn.png]
Reply


Forum Jump: