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replaying captured "player " packet?
10-13-2009, 07:20 PM, (This post was last modified: 10-13-2009, 11:07 PM by MajTom.)
replaying captured "player " packet?
Before the last emu forum got nuked some where load others player packets and said it was like walking around a movie..

How can one do this and how could share some packets.

Its just morbid curiosity to see what was going on durning the last days if others have those packets to share.

thanks if you can explain and or share this.
[Image: l_d36f07faf65349c5acd4bf7b7b373b54.png]
10-13-2009, 08:09 PM, (This post was last modified: 10-13-2009, 08:12 PM by Morpheus.)
RE: replaying captured "player appeared" packet?
I was.

I said that i could be like in a movie and that i can replay any moment in mxo (within some limits, of course) captured by the packets. Your title is bit wrong, cause is not "player appeared" is all the packets sent to client from world server. For some reason chat is one of the limits, being non showed, even if the players do the talk animation (they do).

The shortest answer is that you can't, because to do that i created my own python server (connected within reality.exe) that loaded and processed a log file.

The longest answer would be that i may offer that in a "common" reality release (doubtful as i should do in c++).

Yeah i could share my python version (again), but its code is bit embarrasing atm Tongue.
10-13-2009, 08:26 PM,
RE: replaying captured "player appeared" packet?
it would be cool though, if you do release it that is.
[Image: prim3.jpg]
10-13-2009, 09:25 PM,
RE: replaying captured "player appeared" packet?
hi, morpheus i love your new tools, but when u post new version ??? xD i love your work.
i give u a present i havent money im not working....

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