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Packets related to packets
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02-12-2011, 12:42 AM,
(This post was last modified: 02-12-2011, 01:15 AM by Parallax.)
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Packets related to packets
So I'm trying to test out some more packets and a thought occurred to me: Do packets rely on other packets being sent first?
I only skimmed Rajko's notes on The Source wiki, but it seemed to me that a "view" packet (03) is like open doors, or a hardline may look unsynced to you, but be synced for someone else. Got it? So my main question for this topic is: Does it matter if I just send 04 packets (the GUI/Ack) to the client, or do I need to send a view first? For example: assuming we understood the entirety of the 04 packet and/or the 03, if I'm syncing a hardline in Mara C, would I need to send the view (the target packet) before I send the sync packet with the hardline ID? I guess a sub-question would be: What do I do with the IDs I get in client chat? |
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Messages In This Thread |
Packets related to packets - by Parallax - 02-12-2011, 12:42 AM
RE: Packets related to packets - by Morpheus - 02-12-2011, 02:16 AM
RE: Packets related to packets - by Parallax - 02-12-2011, 07:48 AM
RE: Packets related to packets - by Morpheus - 02-12-2011, 08:59 PM
RE: Packets related to packets - by Parallax - 02-13-2011, 02:13 AM
RE: Packets related to packets - by Messana - 02-13-2011, 05:06 AM
RE: Packets related to packets - by Parallax - 02-13-2011, 07:17 AM
RE: Packets related to packets - by Morpheus - 02-13-2011, 08:43 PM
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