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The Floating Dove Merchant
02-10-2011, 07:38 AM, (This post was last modified: 02-10-2011, 07:39 AM by Morpheus.)
RE: The Floating Dove Merchant
Yup, you are right.
Atm, i just made it so the game receives a (static) NPC vendor packet if the selected object is a "02" type object which, by random design, is the one for vendors and for mission contacts too.

The dead pidgeon floating on the air is a mission contact spawn place (seems like they need a body to change into the real contact).

You can see that effect with Sister Margaret from Mara Church (best and the only example i know).

If you care about the game chat logs, you can see that other objects (doors, pipes, benches,...) are also identified already, but.. of course, ignored Wink.

Messages In This Thread
The Floating Dove Merchant - by Parallax - 02-09-2011, 03:23 PM
RE: The Floating Dove Merchant - by Morpheus - 02-10-2011, 07:38 AM

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