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Packet reading
05-02-2010, 03:28 PM, (This post was last modified: 05-02-2010, 03:32 PM by Parallax.)
#11
RE: Packet reading
okay I found one of the larger world packets (29 Message blocks) that has a single packet that doesn't conform to the rest of them. Instead of being 22 hex values(0x16) with a header, it was a 08 packet placed right after the first message block. I suppose this is an action/animation of some sort being sent back to the client.

How would I test a packet without the server output breaking it up? It's happened on a few occasions. Will pausing the console I'm running it in crash the communication to the client, or just put it on silent?
Packets Info Packet (updated 09/17/2011)
[Image: 5669514277_7e91c97fee.jpg]
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Messages In This Thread
Packet reading - by Parallax - 04-29-2010, 03:54 AM
RE: Packet reading - by Morpheus - 04-29-2010, 06:42 AM
RE: Packet reading - by Parallax - 04-29-2010, 08:44 AM
RE: Packet reading - by Parallax - 04-30-2010, 01:54 PM
RE: Packet reading - by Morpheus - 04-30-2010, 08:43 PM
RE: Packet reading - by Neo - 04-30-2010, 10:03 PM
RE: Packet reading - by Valaro - 04-30-2010, 10:12 PM
RE: Packet reading - by Morpheus - 04-30-2010, 10:47 PM
RE: Packet reading - by Parallax - 04-30-2010, 11:57 PM
RE: Packet reading - by Valaro - 05-01-2010, 09:31 AM
RE: Packet reading - by Parallax - 05-02-2010, 03:28 PM
RE: Packet reading - by Morpheus - 05-02-2010, 09:15 PM
RE: Packet reading - by Parallax - 05-07-2010, 12:46 PM
RE: Packet reading - by Morpheus - 05-07-2010, 07:40 PM

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