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Hyperjumping calculation (server part)
03-31-2011, 04:45 PM,
#27
RE: Hyperjumping calculation (server part)
here is a Q. if there is a hyperjump but you are planning on landing at the top of a building, dont the coordinates change like the distance you fall. if you where to jump like that would you go through the building just like the /macro y+100 teleport comands that when you are in the sky you can go through anything? also to that image if you add those buildings and the restriction points lets say a wall. does the line may detect it in the game or do you have to recreate the whole Megacity in terms of boundaries of landings and spots the parabola is allowed to pass in the simulating the parabola picure?
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Messages In This Thread
RE: Hyperjumping calculation (server part) - by rajkosto - 02-13-2010, 02:11 PM
RE: Hyperjumping calculation (server part) - by rajkosto - 02-13-2010, 04:29 PM
RE: Hyperjumping calculation (server part) - by rajkosto - 02-13-2010, 10:19 PM
RE: Hyperjumping calculation (server part) - by rajkosto - 02-13-2010, 11:03 PM
RE: Hyperjumping calculation (server part) - by xolar - 03-31-2011, 04:45 PM

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