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Hyperjumping calculation (server part)
02-14-2010, 01:04 AM, (This post was last modified: 02-14-2010, 01:16 AM by Morpheus.)
#21
RE: Hyperjumping calculation (server part)
Matlab simulation of real packets:
[Image: hj2.png]

The coolness of custom 3d is the rotation possibilities. Here we go:

From a side of the jump:
[Image: 60060191.png]

From the building perspective:
[Image: 69907862.png]

Rollercoaster mode
[Image: rollercoaster.png]

Incoming!!!! (Simulation ball camera!)
[Image: incoming.png]

No matter where you look from, yellow and white trails are almost overwritten hehehe (goody goody).
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Messages In This Thread
RE: Hyperjumping calculation (server part) - by rajkosto - 02-13-2010, 02:11 PM
RE: Hyperjumping calculation (server part) - by rajkosto - 02-13-2010, 04:29 PM
RE: Hyperjumping calculation (server part) - by rajkosto - 02-13-2010, 10:19 PM
RE: Hyperjumping calculation (server part) - by rajkosto - 02-13-2010, 11:03 PM
RE: Hyperjumping calculation (server part) - by Morpheus - 02-14-2010, 01:04 AM

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