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Hyperjumping calculation (server part)
02-13-2010, 06:57 AM, (This post was last modified: 02-13-2010, 08:05 AM by Sixxth.)
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RE: Hyperjumping calculation (server part)
(02-13-2010, 06:38 AM)Morpheus Wrote: if you exploded with this, wait for the "how to know what clients will receive my chat" explanation...

This was pretty simple, to be honest...

So, got the math - Im an engineer FFS, so no issues there for me Smile

SO, will you use the existing animation? Actually, it seemed like there were a couple of animations depending on how high you were/how long the fall was, but whatever.

Would be awesome to have hyper jump back for sure - but how about little jumps over things, jumping off roofs etc? Same calculation I'm guessing? This is fascinating for me, prio to the MxOEmu, I always assumed that all the jumps were client side things, not server....
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Messages In This Thread
RE: Hyperjumping calculation (server part) - by Sixxth - 02-13-2010, 06:57 AM
RE: Hyperjumping calculation (server part) - by rajkosto - 02-13-2010, 02:11 PM
RE: Hyperjumping calculation (server part) - by rajkosto - 02-13-2010, 04:29 PM
RE: Hyperjumping calculation (server part) - by rajkosto - 02-13-2010, 10:19 PM
RE: Hyperjumping calculation (server part) - by rajkosto - 02-13-2010, 11:03 PM

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