Users browsing this thread: 1 Guest(s)
Hyperjumping calculation (server part)
|
02-13-2010, 06:57 AM,
(This post was last modified: 02-13-2010, 08:05 AM by Sixxth.)
|
|||
|
|||
RE: Hyperjumping calculation (server part)
(02-13-2010, 06:38 AM)Morpheus Wrote: if you exploded with this, wait for the "how to know what clients will receive my chat" explanation... So, got the math - Im an engineer FFS, so no issues there for me SO, will you use the existing animation? Actually, it seemed like there were a couple of animations depending on how high you were/how long the fall was, but whatever. Would be awesome to have hyper jump back for sure - but how about little jumps over things, jumping off roofs etc? Same calculation I'm guessing? This is fascinating for me, prio to the MxOEmu, I always assumed that all the jumps were client side things, not server.... |
|||
« Next Oldest | Next Newest »
|