The 0x02 packet - Printable Version +- Hardline Dreams - A Python Matrix Online Server Project (http://mxo.hardlinedreams.com/forum) +-- Forum: The Matrix Online (http://mxo.hardlinedreams.com/forum/forumdisplay.php?fid=3) +--- Forum: Packets World (http://mxo.hardlinedreams.com/forum/forumdisplay.php?fid=17) +--- Thread: The 0x02 packet (/showthread.php?tid=49) |
The 0x02 packet - Neo - 07-28-2009 When you look at your packets logs, you will very often see a "0x02 packet" from client. This packet can have 2 "meanings". The first is , that it acknolegde a receiving from a server packet. The second is a "ping" answer. And depending on the flag that is set , it can request the SimTime, so you get the Answer "82" + 4 bytes Sim Timestamp. At the beginning i had problems to understand how they work, cause if you are in the world and dont moove they are permanent send. So now i understand the technique of it a little bit : if you dont moove or turn your character, the server updates all objects in your near permanent (for a example: other players, mobs etc.). If there is no other object in the near, the server does this update not so often (only every 1 or 2 seconds). If you now would moove your character, the client send that the client wants to moove from position X to position Y. And Server says something like "okay lets him do". Another interesting thing is that the server syncronize with the client the players position, means when a client moove and the position isnt right, the server corrects the client position . However, if an object change or the player moove the server updates all objects / add objects that are in your range . RE: The 0x02 packet - rajkosto - 07-28-2009 obviously ? havent you ever played mxo on a laggy connection ? its rubber band land ! |