The Agency - Printable Version +- Hardline Dreams - A Python Matrix Online Server Project (http://mxo.hardlinedreams.com/forum) +-- Forum: General (http://mxo.hardlinedreams.com/forum/forumdisplay.php?fid=1) +--- Forum: Off- Topic (http://mxo.hardlinedreams.com/forum/forumdisplay.php?fid=19) +--- Thread: The Agency (/showthread.php?tid=261) |
RE: The Agency - Rxu - 01-23-2010 I believe they had "some" ability to manipulate the database, otherwise how could you explain CR2? or the massive nerfing SOE poured into once valuable dungeon drops. RE: The Agency - Bayamos - 01-23-2010 item stats weren't stored in the db; they were in gameobjects.pkb and the server process had a copy as well. the database would just say 'player has x item'; the packmaps would define what that meant. but yeah, they could edit the db, as was seen with XP and info and CQ near the end. I think it was more just a) laziness or b) they didn't know how to deal with complications, like making the new server have 9 characters per, or determining how to crush 9 characters into 3, how to migrate all the chat names to new ones that had valid soechat addresses, blah etc. RE: The Agency - Morpheus - 01-23-2010 i'm with bay in the affirmations. probably a mix of 1(bigger %) and 2 (soe connection must suck). |