Hardline Dreams - A Python Matrix Online Server Project
The Agency - Printable Version

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RE: The Agency - Rxu - 01-23-2010

I believe they had "some" ability to manipulate the database, otherwise how could you explain CR2? or the massive nerfing SOE poured into once valuable dungeon drops.


RE: The Agency - Bayamos - 01-23-2010

item stats weren't stored in the db; they were in gameobjects.pkb and the server process had a copy as well. the database would just say 'player has x item'; the packmaps would define what that meant.

but yeah, they could edit the db, as was seen with XP and info and CQ near the end. I think it was more just a) laziness or b) they didn't know how to deal with complications, like making the new server have 9 characters per, or determining how to crush 9 characters into 3, how to migrate all the chat names to new ones that had valid soechat addresses, blah etc.


RE: The Agency - Morpheus - 01-23-2010

i'm with bay in the affirmations.

probably a mix of 1(bigger %) and 2 (soe connection must suck).