Hardline Dreams - A Python Matrix Online Server Project

Full Version: Re: Delayed state,next steps
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rajkosto

nah, my client.dll is not the latest one, it still works
basically, the code hasnt really been changed since the WB days
And mine is self changed a bit.. because... russian things...yeah, russian.
(02-08-2010, 10:51 PM)rajkosto Wrote: [ -> ]nah, my client.dll is not the latest one, it still works
basically, the code hasnt really been changed since the WB days

lol, should have guest Tongue

(02-09-2010, 12:51 AM)Morpheus Wrote: [ -> ]And mine is self changed a bit.. because... russian things...yeah, russian.

Russian?? you serious? MXO in russian??

[Image: 128828936144379945.jpg]
just kidding. i meant for tests
No comments Confused

rajkosto

then why make a post ? anyway, next test very soon with c++ version that will work properly
Good stuff. Always thought using C++ made more sense, since it's closer to the original source. But I didn't really know enough about the actual structure to say anything.

Wish I had more time to help out, I enjoy programming a great deal but sadly most of it has to be for marking and not recreation =P

rajkosto

its not a matter of the language its made in, its a matter of who made it and for what purpose
python one was made by morpheus just to test packet structure, so of course it performed badly as a real server
c++ one is made by me for running servers, and that's what its going to perform adequately, i hope
Ah, just assumed that because of that custom reliability checking it might be tied to C++ in some way. But you're right, doesn't matter what it's written in as long as it does the job.
i think first is "make game playable" ....
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