06-16-2009, 11:21 PM
every world packet is a bunch of object views, in a container each object view is tied to a instance of a object in the world.
client only sends updates about the player object server sends everything else in some radius around the player .
For more information here is something for you :
Distributed Object System
EDIT: Fixed your link, as it was broken
client only sends updates about the player object server sends everything else in some radius around the player .
For more information here is something for you :
Distributed Object System
EDIT: Fixed your link, as it was broken